Score godulmat=0, hermap12=0
HiveGame between godulmat and hermap12
godulmat.algorithmName=myGreatMethod
hermap12.algorithmName=bolest
Game start
godulmat.move() took 0.00 s
godulmat.myMove=0
Player godulmat: ['a', None, None, 3, 6]
Board after move:
hermap12.move() took 0.00 s
hermap12.myMove=0
Player hermap12: ['Q', None, None, 3, 7]
godulmat.move() took 0.00 s
godulmat.myMove=1
Player godulmat: ['q', None, None, 2, 6]
Board after move:
hermap12.move() took 0.00 s
hermap12.myMove=1
Player hermap12: ['A', None, None, 2, 8]
godulmat.move() took 0.00 s
godulmat.myMove=2
Player godulmat: ['a', None, None, 1, 6]
Board after move:
hermap12.move() took 0.00 s
hermap12.myMove=2
Player hermap12: ['B', None, None, 3, 8]
godulmat.move() took 0.00 s
godulmat.myMove=3
Player godulmat: ['b', None, None, 4, 5]
Board after move:
hermap12.move() took 0.00 s
hermap12.myMove=3
Player hermap12: ['B', None, None, 4, 8]
godulmat.move() took 0.00 s
godulmat.myMove=4
Player godulmat: ['b', None, None, 4, 4]
Board after move:
hermap12.move() took 0.00 s
hermap12.myMove=4
Player hermap12: ['S', None, None, 4, 7]
godulmat.move() took 0.00 s
godulmat.myMove=5
Player godulmat: ['s', None, None, 0, 7]
Board after move:
hermap12.move() caused error:
Traceback (most recent call last):
/player.py", line 318, in move
return stone.stone_info(self.myColorIsUpper) + [rp[0],rp[1]]
AttributeError: 'NoneType' object has no attribute 'stone_info'
Game state:
self.board = {-6: {12: ''}, -5: {10: '', 11: '', 12: ''}, -4: {8: '', 9: '', 10: '', 11: '', 12: ''}, -3: {6: '', 7: '', 8: '', 9: '', 10: '', 11: '', 12: ''}, -2: {4: '', 5: '', 6: '', 7: '', 8: '', 9: '', 10: '', 11: '', 12: ''}, -1: {2: '', 3: '', 4: '', 5: '', 6: '', 7: '', 8: '', 9: '', 10: '', 11: '', 12: ''}, 0: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: '', 7: 's', 8: '', 9: '', 10: '', 11: '', 12: ''}, 1: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: 'a', 7: '', 8: '', 9: '', 10: '', 11: '', 12: ''}, 2: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: 'q', 7: '', 8: 'A', 9: '', 10: '', 11: '', 12: ''}, 3: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: 'a', 7: 'Q', 8: 'B', 9: '', 10: '', 11: '', 12: ''}, 4: {0: '', 1: '', 2: '', 3: '', 4: 'b', 5: 'b', 6: '', 7: 'S', 8: 'B', 9: '', 10: '', 11: '', 12: ''}, 5: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: '', 7: '', 8: '', 9: '', 10: '', 11: '', 12: ''}, 6: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: '', 7: '', 8: '', 9: '', 10: '', 11: '', 12: ''}, 7: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: '', 7: '', 8: '', 9: '', 10: '', 11: ''}, 8: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: '', 7: '', 8: '', 9: ''}, 9: {0: '', 1: '', 2: '', 3: '', 4: '', 5: '', 6: '', 7: ''}, 10: {0: '', 1: '', 2: '', 3: '', 4: '', 5: ''}, 11: {0: '', 1: '', 2: '', 3: ''}, 12: {0: '', 1: ''}}
self.myMove = 5
self.myPieces = {'Q': 0, 'A': 1, 'B': 0, 'S': 1, 'G': 2}
self.rivalPieces = {'q': 0, 'a': 0, 'b': 0, 's': 1, 'g': 2}
self.myColorIsUpper = True
self.tournament = True